Make yourself understood.
Find the right words, listen closely and take a conversation further. Practise vocabulary, pronunciation and everyday expression.

Describe an object so a partner can draw it without seeing it.
INCRITO JUNIORS AGES 6–16
A hands-on learning program that brings communication, public speaking, robotics and AI into one experience for children and teens.
01 / THE PROGRAM
Incrito Juniors is an activity-led program where children practise how they express themselves alongside how they understand and use technology.
Learning happens through guided conversations, experiments, builds and presentations. Children work at an age-appropriate level, with opportunities to try an approach, make a mistake and improve it.

Participation is the starting point. A question asked, a part connected, a thought shared — there is more than one way to join in.
02 / FOUR CORE EXPERIENCES
From finding a word to testing a circuit, each area gives children a different way to think and take part.
Find the right words, listen closely and take a conversation further. Practise vocabulary, pronunciation and everyday expression.

Describe an object so a partner can draw it without seeing it.
Turn a thought into a story or a structured talk. Explore voice, pacing, eye contact and how to respond to a question.

Open a short talk with a question that makes the room curious.
Connect sensors, electronics and logic. Build, test and change one thing at a time to discover why a machine behaves the way it does.

Change a sensor setting and observe when a robot stops.
Discover what AI can and cannot do. Try age-appropriate creative tools, give clear instructions and learn to check the output.
Compare two AI-generated story endings. Which details need fixing?
Activity examples illustrate the approach; the mix is adapted to the age group and program level.
03 / THEIR AGE. THEIR NEXT STEP.
The challenge, pace and level of independence change with age. Choose a stage to see the difference.
Short activities, familiar stories and guided building give younger learners a practical starting point.
Ask about ages 6–8Name, describe and retell. Take turns, listen to a partner and share a few sentences with the group.
Explore sequences, simple parts and cause and effect. Meet AI through guided examples and discussion.
Give a friend step-by-step directions to move through a pretend maze.
04 / INSIDE THE ROOM
Here is how a sensor challenge could unfold. Other sessions may centre on a story, a debate or an AI experiment.

“How could a machine notice something in its path?” Children offer ideas and listen to different explanations.
Explore a sensor or a simple model. Predict what will happen, then test the prediction with a partner.
Compare the result with the prediction. Change a setting or a step and describe what changed.
Give a short demonstration, answer a peer's question and reflect on what to try next.
05 / THE POSSIBILITIES LAB
Explore example projects and the thinking inside them. Actual projects depend on the learner's stage and level.
Model a crossing with a sequence of lights. Explore timing, then consider what happens when a pedestrian needs more time.
06 / WHY BRING IT TOGETHER?
Explaining a build reveals whether a child understands it. A listener's question can reveal what to improve. The skills reinforce each other because they serve the same idea.
Take that perspective back to the next attempt.
07 / A PARENT'S PERSPECTIVE
Children settle in and develop at different rates. A useful sign of learning is being able to describe what they tried, what happened and what they would change.
Small batches make space for individual attention. A younger or quieter child can start with a short contribution and build from there.
A model, a revised story or a presentation gives you a concrete starting point for a conversation about their work.
An unfinished build or a changed answer can still hold useful learning. The aim is repeated practice, rather than a promise of instant results.
08 / THE PRACTICAL PART
Share your child's age, interests and any questions. An advisor can help you understand the available batch options before you decide.
Before you enrolAsk about current fees, batch dates, session length and equipment for your preferred format.
A conversation about your child.
Incrito Juniors is designed for children and teenagers aged 6 to 16, grouped into age-appropriate stages.
Yes. No prior experience is required in communication, robotics or AI — every stage starts from the fundamentals appropriate to that age group.
No prior robotics or coding experience is needed. Sessions are built to introduce concepts hands-on, from the ground up.
A combination of communication and public speaking skills alongside robotics and AI — helping them express ideas as confidently as they build and create them.
Most programs teach either communication or technology, rarely both together. Incrito Juniors combines the two in every session, so a child who builds a robot also learns to explain how it works and present it with confidence.
Yes — AI sessions are age-appropriate, focused on awareness, creativity and responsible use, not unsupervised access to adult AI tools.
Into four stages — 6–8, 9–11, 12–14 and 15–16 — each with its own pace, focus and level of independence.
Sessions run weekly. Exact schedules are shared with parents during enrollment.
Both — Incrito Juniors offers online sessions and offline sessions at our Bangalore training centre.
Requirements depend on the stage and format of the batch, and are shared with parents ahead of enrollment.
Yes. Incrito Juniors is Incrito's program for children and teenagers, built by the same team behind Incrito's placement-focused adult training — adapted for a younger, age-appropriate learning environment.
Use the enquiry option on this page or talk to a program advisor, and our team will guide you through age-group selection and enrollment.
THE NEXT CHAPTER STARTS WITH A CONVERSATION